Pick Six 2.0 by Carl Irwin

Created by: Carl Irwin

Pick Six 2.0 is a mentalism card effect where a spectator freely selects six cards from a shuffled deck in a seemingly random and fair process, with the mentalist then revealing a specific prediction that perfectly matches the chosen cards. This updated version by Carl Irwin builds on the original, offering a clean, hands-off selection that culminates in a strong, revelatory climax, making it ideal for close-up, parlour, and virtual performances. Buyers should note that it requires no complex sleight of hand, allowing focus on presentation, and is designed to be perceived as highly fair and impactful.

Key features

  • Spectator freely selects six cards from a shuffled deck

  • Mentalist reveals a matching prediction

  • Straightforward method with no complex sleight of hand

  • Suitable for close-up, parlour, and virtual settings

  • Perceived as fair and impactful with a strong climax

Pros

  • Focus on presentation over complex sleight of hand

  • Versatile for various performing conditions

  • Powerful and practical tool for mentalists

Cons

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Effect

A spectator shuffles a deck of cards. They then freely choose six cards from anywhere in the deck. The mentalist reveals a prediction that matches all six of the spectator's chosen cards. The effect is direct and appears completely fair, creating a strong moment of revelation.

Full details

Pick Six 2.0 is an updated mentalism effect created by Carl Irwin. It is a card routine where a spectator makes a genuinely free selection of six cards from a shuffled deck. The performer does not touch the deck during the selection process. Despite the random nature of the choices, the mentalist is able to reveal a prediction that correctly names all six cards. The method is designed to be straightforward, allowing the performer to concentrate on their presentation. The routine works in various performing environments, including close-up situations and virtual settings over video calls.

Who should consider the trick

This trick is suitable for mentalists and magicians who perform with cards. It is ideal for performers who want a strong, direct effect that does not rely on complex sleight of hand. It is also a good choice for those who perform in different conditions, from live close-up to online shows.

Information on how difficult it is to perform

The method for Pick Six 2.0 is straightforward. It does not require advanced sleight of hand. This allows the performer to focus on their presentation and audience management. The routine is practical to learn and perform.

What magicians say

Nique Tan reviewed Pick Six 2.0 and was impressed. He states the method is "straightforward, allowing focus on presentation over complex sleight of hand." He highlights the routine's perceived fairness and impact, calling it a "powerful and practical tool for mentalists." He notes the effect has a "strong, revelatory climax" that makes it a compelling option for performers.

What people are saying about Pick Six 2.0

Nique Tan says...

The method is straightforward, allowing focus on presentation over complex sleight of hand. The routine is perceived as fair and impactful, with a strong, revelatory climax.

Review videos