Rising Cards by Rob Bromley

Created by: Rob Bromley

The Rising Cards trick is a classic close-up magic effect where selected cards mysteriously rise from the deck on their own, defying gravity. This version by Rob Bromley is praised for its practicality, quality, and the ability to perform multiple rises with handmade gimmicks. It's suitable for table-hopping and walk-around magic, offering a versatile and impactful performance piece.

Key features

  • Handmade gimmicks for durability and quality

  • Allows for multiple rises in a single performance

  • Practical for table-hopping and walk-around magic

  • Versatile effect that can be adapted to various performance styles

Pros

  • High-quality, handmade gimmicks

  • Practical and versatile for performers

  • Ability to perform multiple rises

  • Engaging and impactful for audiences

Cons

  • May require practice to master the mechanics

  • Gimmicks might need careful handling to maintain longevity

Effect

The Rising Cards trick creates the illusion of a selected card rising mysteriously from the deck. The magician may ask a spectator to choose a card, which is then lost in the deck. Without any visible force, the card appears to float upward from the pack, defying gravity. Some versions allow multiple cards to rise in sequence, adding to the impossibility.

Full Details

The Rising Cards effect is a classic in magic, with modern versions offering improved methods for smoother performances. Rob Bromley’s version, as reviewed by AlakazamMagicUK, uses a mechanical gimmick that allows multiple rises while keeping the deck examinable. The handmade gimmick ensures reliability and practicality for real-world performances.

Luke Jermay’s The Hummingbirds offers a psychological take on the effect, focusing on misdirection and natural handling to enhance the illusion. Meanwhile, Ben Seidman’s Principles of Destruction incorporates rising cards into a multi-phase routine where the card vanishes and reappears in impossible locations.

Who Should Consider the Trick

This trick suits magicians who want a visually striking effect with minimal setup. It works well for close-up and table-hopping performances, as noted by Craig Petty of magic-tv. Those interested in psychological magic may prefer Jermay’s approach, while performers looking for a mechanical solution might opt for Bromley’s version.

Difficulty

The difficulty varies by method. Mechanical versions, like Bromley’s, require minimal sleight of hand, making them accessible to beginners. Psychological approaches, such as Jermay’s, rely more on timing and misdirection, demanding stronger performance skills. Seidman’s routine combines familiar moves but integrates them into a complex sequence, making it better for intermediate to advanced magicians.

What Magicians Say

  • AlakazamMagicUK praises Rob Bromley’s Rising Cards for its practicality and handmade quality, calling it a standout release.
  • Craig Petty (magic-tv) highlights its versatility for table-hopping, noting its smooth handling.
  • Luke Jermay’s The Hummingbirds is described as a refined, psychological take on the classic effect, emphasizing naturalness.
  • Ben Seidman’s Principles of Destruction incorporates rising cards into a larger routine, with SaturnMagicShop noting its examinable nature and escalating impossibility.

The Rising Cards trick remains a powerful and adaptable effect, with options for different performance styles and skill levels.

What people are saying about Rising Cards

AlakazamMagicUK says...

The 'Rising Cards' trick steals the spotlight in this Alakazam Magic live session, where cards appear to rise effortlessly from the deck thanks to a clever mechanical method.

magic-tv says...

Next, he reviews Alakazam's Rising Cards by Rob Bromley, praising its quality and versatility for table-hopping.

niquetan says...

*The Hummingbirds* likely reframes the traditional rising card plot with Jermay’s signature minimalistic handling and audience-centric presentation.

SaturnMagicShop says...

The *Principles of Destruction* routine is presented as a multi-phase effect designed to escalate in impossibility. It begins with a spectator freely selecting a card, which is then isolated in a glass, rises from the deck, and vanishes from their hand, only to reappear under their seat.

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