Skinner's Ultimate Free Card Monty by Michael Skinner
Created by: Michael Skinner
Key features
Uses gimmicked cards for seamless execution
Relies on psychological manipulation and misdirection
Perfect for close-up magic performances
Includes a complete presentation and handling instructions
Can be performed with minimal setup
Pros
Highly entertaining and engaging for spectators
Combines classic magic principles with modern performance techniques
Includes detailed instructions and bonus ideas
Versatile for various performance settings
Cons
Requires practice to master the psychological aspects
Gimmicked cards may wear out over time
Effect
The audience sees three cards: the Ace of Diamonds, the Two of Clubs, and the Three of Clubs. The performer claims the Ace is the "money card" and challenges the spectator to bet on its location after simple mixing. Despite the spectator's confidence, the Ace always seems to move unpredictably, resulting in repeated losses. The trick ends with the performer walking away with the spectator's money—only to reveal a surprising twist that leaves the audience questioning how it was done.
Full Details
"Skinner's Ultimate Free Card Monty" is a mechanical card trick rooted in classic gambling cons. It uses gimmicked cards to create an impossible scenario where the Ace consistently evades detection. The routine involves psychological manipulation, misdirection, and escalating bets to heighten the illusion. The original version by F. the Land (1908) was later refined by Michael Skinner, making it a staple in deceptive card magic.
The modern version, as seen in "The Grifter" by Saturn Magic, includes specially prepared cards, a wallet, and fake bills to enhance the realism of the con. The performer controls the spectator's perception through language, timing, and subtle shifts in presentation.
Who Should Consider the Trick
This trick suits magicians who enjoy psychological routines, gambling demonstrations, or interactive performances. It works well in street magic, bar settings, or close-up shows where audience engagement is key. Those who appreciate classic cons like Three-Card Monte will find this a compelling addition to their repertoire.
Difficulty
The mechanics are straightforward, but the performance relies heavily on presentation. The magician must sell the illusion through confidence, timing, and audience management. While the gimmicks do most of the work, mastering the psychological aspects—such as building tension and misdirection—is crucial for maximum impact.
What Magicians Say
Peter Nardi, in his review, describes how he was fooled by a similar routine in Las Vegas. He emphasizes that the trick's power lies in the performer's ability to manipulate expectations:
"The hustler's success wasn't just about the gaffed cards—it was about controlling the audience's perception. He used confidence and persistence to wear down my resistance."
Nardi also highlights the importance of performance over mechanics, noting that "The Grifter" provides a complete presentation, including handling tips and bonus ideas. The trick is designed to replicate the experience of a real con while keeping it entertaining and deceptive.
For magicians looking to explore psychological magic, "Skinner's Ultimate Free Card Monty" offers a blend of classic deception and modern performance techniques.
What people are saying about Skinner's Ultimate Free Card Monty
Peter Nardi says...
The problem is son you haven't found the right game yet [...] The video serves as both a cautionary tale and a demonstration of the power of psychological magic, leaving the audience with a memorable and thought-provoking experience.
Review videos
Saturn Magic - The Grifter by Peter Nardi
SaturnMagicShop mentioned this magic trick in this video.