The Card Trick to Give People a Mental Breakdown! by Divernon
Created by: Divernon
Key features
Based on Divernon's 'Mental Spell'
Uses a specific 10-card setup
Number of letters in the spectator's card determines the reveal method
False shuffles or cuts recommended to maintain setup
Accessible to magicians of all skill levels
Can be performed with any deck, though the creator prefers Slytherin Edition playing cards
Pros
Minimal technical skill required
Highly engaging for spectators
Seemingly impossible effect
Accessible to beginners and experienced magicians alike
Cons
Requires a specific card setup
May need practice to master the different reveal scenarios
Effect
The Card Trick to Give People a Mental Breakdown! creates a powerful mentalism effect where a spectator freely selects a card from a small packet. The magician, without knowing the chosen card, instructs the spectator to spell out the name of their card in their mind. Based on the number of letters in the card's name, the magician reveals the exact card in a seemingly impossible way. The trick plays on the spectator's perception of free choice while delivering a strong, mind-reading-style revelation.
Full Details
The trick is based on Divernon's "Mental Spell" and uses a specific 10-card setup. The order of the cards is crucial: Six of Clubs, Ten of Hearts, Four of Spades, Ten of Diamonds, Four of Diamonds, Seven of Diamonds, Queen of Hearts, King of Diamonds, Queen of Diamonds, and Ten of Clubs. The magician presents these cards as a random selection, though they remain in this exact sequence.
The spectator picks any card from the packet and mentally spells its name (e.g., "Seven of Diamonds" = S-E-V-E-N O-F D-I-A-M-O-N-D-S). The number of letters determines how the card is revealed:
- 10 or 11 letters: The card is either the top or bottom card of the packet.
- 12 letters: The top card is revealed.
- 13 or 15 letters: The spectator counts from the bottom of the packet.
- 14 letters: The spectator counts from the top.
The magician maintains the illusion of randomness by using false shuffles or cuts to preserve the setup.
Who Should Consider the Trick
This trick is ideal for magicians who enjoy mentalism-style effects with playing cards. It works well for performers who like structured routines with minimal sleight of hand. Since the method relies on a memorized setup rather than advanced techniques, it is accessible to beginners but can also be used by experienced magicians looking for a strong, self-working effect.
Information on How Difficult It Is to Perform
The difficulty level is low to intermediate. The main challenge is remembering the 10-card setup and the different reveal methods based on letter counts. False shuffles or cuts are recommended but not strictly necessary if the performer can convincingly present the packet as random. The trick requires practice in presentation and spectator management to maximize impact.
What Magicians Say
The CardMechanic describes the trick as "phenomenal" due to its reliance on spectator choice and the impossibility of the reveal. He emphasizes that while it requires a setup, the method is simple to learn and perform. He also notes that framing the trick as a mental effect rather than a spelling trick enhances its mystery.
The trick is praised for its strong impact with minimal technical skill, making it a great choice for magicians who want a powerful effect without complex sleights. The CardMechanic recommends practicing the different scenarios to master the routine and create a truly captivating performance.
What people are saying about The Card Trick to Give People a Mental Breakdown!
CardMechanic says...
This trick is a phenomenal effect due to its reliance on spectator choice and the seemingly impossible nature of the reveal. [...] The method is simple to learn and perform, making it accessible to magicians of all skill levels.
Tutorial videos
The Card Trick to Give People a MENTAL BREAKDOWN!
CardMechanic mentioned this magic trick in this video.