Word Games by Chris Rawlins

Created by: Chris Rawlins

Word Games is a hyper-realistic alphabet deck designed to resemble a popular word game (Scrabble), making it instantly recognizable and believable to spectators. The deck features 52 cards, with each letter of the alphabet appearing twice, and includes a psychologically invisible marking system that allows magicians to read the cards effortlessly while remaining undetectable to laymen. This versatile deck is perfect for mentalism, close-up magic, and adaptations of classic card tricks. The deck comes with four professional routines, including muscle reading, mind reading, and a vending machine effect where spectators shuffle the deck and magically spell out words. The high-quality design and premium finish ensure durability and a seamless performance experience.

Where to buy

Word Games by Chris Rawlins from Monster Magic
Monster MagicWord Games by Chris Rawlins£35.00
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Word Games by Chris Rawlins from Magicbox
MagicboxWord Games by Chris Rawlins£35.00
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Key features

  • Marked alphabet deck with invisible markings

  • Scrabble-themed design for instant believability

  • Includes four professional routines

  • Versatile for mentalism and card magic

  • High-quality, pocket-friendly deck

Pros

  • Hyper-realistic design flies under the radar

  • Easy-to-read markings for magicians

  • Versatile for multiple routines

  • Strong audience reactions

  • Premium quality and durability

Cons

  • Limited to alphabet-based effects

  • May require practice to master the markings

Effect

"Word Games" is a marked alphabet deck designed to look like a popular word game. The deck allows magicians to perform mind reading, muscle reading, and word prediction effects. Spectators see a normal-looking deck of letter cards, but the performer can secretly identify letters, predict words, or reveal personal information like names. The deck's design makes it appear completely ordinary, enhancing the believability of the effects.

Full Details

The deck contains 52 cards, with each letter of the alphabet appearing twice. The cards are secretly marked, allowing the performer to read them quickly and discreetly. The marking system is designed to be invisible to spectators while remaining easy for the magician to decode. The deck comes with a tutorial teaching four routines:

  • Idio – A muscle reading effect where the performer guesses a letter, then a word, and finally an object in the room.
  • Favorite Word – A spell-to-effect routine where the spectator's name is revealed through shuffled cards.
  • Deeper Foundation – A drawing duplication effect where a spectator's chosen word is reproduced.
  • Magic Vending Machine – A production effect where an object spelled out by the spectator appears from the card box.
  • The deck is bridge-sized, making it easy to carry, and the cards handle smoothly for shuffling and dealing.

    Who Should Consider the Trick

    "Word Games" is ideal for mentalists and magicians who want to incorporate word-based effects into their performances. It works well in close-up and parlor settings. The deck is especially useful for performers who enjoy interactive routines where spectators participate in creating words or names.

    Difficulty

    The trick is beginner-friendly, with most routines requiring minimal sleight of hand. The marking system is easy to read with practice, and the included tutorials provide clear instructions. Some routines, like "Favorite Word," are nearly self-working, while others may require basic card handling skills.

    What Magicians Say

    • AlakazamMagicUK calls it "the perfect context for an alphabet deck," praising its realistic design and strong reactions.
    • Magic Orthodoxy highlights the marking system, saying it "flies under the radar" and is "invisible to spectators."
    • SebastianToca9208 notes that the name reveal routine consistently gets strong reactions, with spectators reacting with disbelief.
    • MonsterMagicShop describes it as "a killer weapon for mentalists," emphasizing its versatility and ease of use.
    • StevensMagicEmporium recommends it for its spectator-friendly handling and multiple performance possibilities.

    "Word Games" is a well-designed tool that blends mentalism and card magic, offering strong effects with minimal setup. The deck's realistic appearance and clever marking system make it a valuable addition to any performer's repertoire.

    What people are saying about Word Games

    AlakazamMagicUK says...

    The deck is versatile, allowing for a variety of routines and adaptations of classic card tricks. Chris Rawlins shares his excitement about the deck's potential and the creative process behind it.

    Magic Orthodoxy says...

    This is the alphabet deck you have been waiting for your entire Mentalist career. The markings are subtle and undetectable by laymen, making it a killer weapon for mentalists.

    MonsterMagicShop says...

    Word Games is a marked alphabet deck disguised as a word game, complete with four strong mentalism routines. The presentation frames the effects as psychological experiments, not card tricks.

    SebastianToca9208 says...

    The name reveal routine in Word Games has gotten the best reactions—people screaming and laughing. It's a phenomenal construction that elevates any performance.

    StevensMagicEmporium says...

    The deck is spectator-friendly with minimal setup. Chris Rawlins provides clear explanations of how to use the deck, and the effect offers a wealth of possibilities for magicians of all skill levels.

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